﻿package Message.DB.Tables
{

    public class TBoss extends Object
    {
        public var code:int;
        public var name:String;
        public var level:int;
        public var force:int;
        public var type:int;
        public var attackMode:int;
        public var aiFight:int;
        public var aiFightFixedDamage:int;
        public var aiFightMaximumDamage:int;
        public var aiBehavior:int;
        public var aiBehaviorEscape:String;
        public var aiBehaviorFollow:String;
        public var aiBehaviorPath:int;
        public var aiBehaviorLifeAction:String;
        public var aiBehaviorBorn:String;
        public var npcId:int;
        public var avatarId:String;
        public var mesh:String;
        public var texture:String;
        public var bone:String;
        public var selfEffect:String;
        public var hangModel:String;
        public var birthEffect:String;
        public var deathEffect:String;
        public var mouseArea:String;
        public var modelScale:int;
        public var bodyShape:int;
        public var bodySize:int;
        public var actionTime:int;
        public var speed:int;
        public var attackSpeed:int;
        public var attackDistance:int;
        public var sightRange:String;
        public var pursueRange:int;
        public var attackType:int;
        public var attack:int;
        public var maxLife:int;
        public var maxMana:int;
        public var physDefense:int;
        public var magicDefense:int;
        public var penetration:int;
        public var crit:int;
        public var toughness:int;
        public var hit:int;
        public var jouk:int;
        public var block:int;
        public var expertise:int;
        public var damageReduce:int;
        public var crush:int;
        public var exp:int;
        public var normalSkill:int;
        public var skills:String;
        public var skillsGroup:String;
        public var globalCooldown:int;
        public var dropRule:int;
        public var dropBelong:int;
        public var dropShow:int;
        public var coinDrop:String;
        public var singleDrop1:int;
        public var singleDrop2:int;
        public var singleDrop3:int;
        public var singleDrop4:int;
        public var singleDrop5:int;
        public var drop1:int;
        public var drop2:int;
        public var drop3:int;
        public var drop4:int;
        public var drop5:int;
        public var drop6:int;
        public var drop7:int;
        public var drop8:int;
        public var activeDrop1:int;
        public var activeDrop2:int;
        public var activeDrop3:int;
        public var materialDrop1:int;
        public var materialDrop2:int;
        public var materialDrop3:int;
        public var materialDrop4:int;
        public var specialDrop:int;
        public var dialogId:int;
        public var existTime:int;
        public var category:int;
        public var triggerEvent:int;
        public var corpseTime:int;
        public var bornBuff:int;
        public var topTalk:String;
        public var rigidityTime:int;
        public var beatMove:int;
        public var activeGroup:int;
        public var deadRefresh:String;

        public function TBoss()
        {
            return;
        }// end function

    }
}
